Time will tell if these changes matter. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. Really? Which really took me by surprise. Personally, it's my WORST matchup solely because of this. Sheik Fox Falco Puff Peach Marth ICs ? I think Fox is worse than Falco because he has potentially the easiest edgeguard in the game against Luigi, run-and-gunning can rack up damage very quickly, and shining him basically gives you total stage control. A well positioned throw may force her to up B/airdodge extremely early that can lead to hard punishes by you. He's basically a slow marth who's nerf is slightly compensated for by giving him meh projectiles. Despite Ganondorfâs few positive/even matchups in the high tiers, I put him below Luigi. Luigi is a playable character in Super Smash Bros. Battle Royale. Luigi's primary advantage in this regard is his impressive ground movement. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs. I used to solo main Weeg but switched to dual maining him with Falco because my region is filled with foxes I couldn't keep up with as Luigi. (XX:X2XX). Personally I have a hard time with falco because I like to WD everywhere instead of slowing the pace down. Dsmash clanks with his fsmash, and so does ftilt (what the f***?). Ultimate counterparts will be counted as well. It also requires intense button mashing to rise; many Luigi players must hold the controller in a different way to normal (such as balancing it on their leg) to be able to press the B button fast enough to utilize the Cyclone as an effective recovery move. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. However, the Cyclone needs to be "charged" before it allows Luigi to rise while using it. I will say though that I really don't think the Marth matchup is that bad for Luigi, mostly because of Luigi's range and how Marth really can not risk swinging and missing in the matchup at all. Laser camp is not as effective since wig has amazing ground speed and his lasers aren't nearly as good as Falco's. Luigi has the longest wavedash in the game as a result of his low traction. Abate has actually taken games off of Mango's Falco, but never his Fox. The player will then have to battle a team of Luigi and Peach. â The weighted average score of the match-up. votes â Total number of votes this match-up has received. Spins around three times and throws his opponent backwards. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. User blog:Luigi The Thunder Master/Fight For Dreamland's Food Matchups | One Minute Melee Fanon Wiki | Fandom Luigi's wavedash is the longest in the game, taking him nearly half the distance of Final Destination at a high speed (only slightly slower than Captain Falcon's dash). Alternately, playing â¦ Abate and Vudu both have the most trouble with sheik and falco, if memory serves. However, at higher level play, Luigi cannot combo as well, as his down aerial, one of his primary combo constituents, is a drill â the easiest type of move to DI out of in Super Smash Bros. Luigi does well against Jigglypuff and Samus however, and has even matchups with Yoshi and Donkey Kong. Throws the opponent into the ground, causing them to bounce at a horizontal angle. It is extremely underrated. Her edgeguard/gimping game is probably the best in the game, and that's where she'll screw you up, specially if you're new to the character. Falcon is a really weird matchup for most Luigis. Marth: Marth struggles vs. Luigi more than most top tiers do because its really hard to combo him and you can keep up with him on the ground. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. You can edgeguard him pretty badly, almost as badly as he can edgeguard you, so abuse that. He's faster than you on the ground overall but you have better burst movement, so you can bait out attacks with that and punish with wavedash grab or downsmash. When edgeguarding Fox, GIVE HIM LEDGE, seriously, just give the boi ledge, don't try to challenge his ledge game. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial which now has increased startup lag, a worse auto-cancel window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) although it now has less ending lag and higher edgeguarding potential. Sheik is a very skinny character that hits very hard. You have to play ridiculously carefully vs. him or you'll get grabbed or comboed to death even with your floatiness. Sheik: CC dsmash out of her ftilts/dash attacks, grabs (if she doesn't DI you can sometimes get a free fsmash out of a dthrow LEL), dair finishes, edgeguards. 50/50. I guess there's just a lot of Luigi love out there :-). Charles Martinet reprises his role as Luigi in Melee, albeit via Mario's voice clips from Super Mario 64, but more high-pitched. Remember how fast Luigi is on the ground? However, Luigi has also seen some significant nerfs. Aiming at the corner of the stage will disrupt an opponent who has taken the ledge or is stalling near the stage attempting a gimp. His up smash has intangibility on his head and is effective at KOing on the upper blast line and on floaty opponents, in addition to outprioritizing attacks from above Luigi. He soft counters 6 characters, counters 6, has 3 even matchups, is countered by the top 5 characters and is soft-countered by 5. Fair camp is hard to get in, but it's almost exactly like Jigglypuff. Fox / Falco / Marth / Peach / Falcon - I'd say that they all have a solid advantage at this matchup overall, but generally it takes a very high level player or someone with lots of experience in the MU to really stand out. He has tools to separate Nana and kill the shit out of her, and he can do aerials on shield relatively safely. Luigi's matchup spread is above average. Wait for whiffs, since he can only do 1 aerial each 1 short hop, and also has a massive jumpsquat and bad ground speed. Dair his up-B. If I had to guess they're both probably 50/50. His back aerial has good range and works well for setting up edgeguards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into more aerials (such as a down or neutral aerial) on floaty opponents, and also works as a somewhat situational edgeguarding tool. Luigi's cyclone/ftilt clanks instantly with missles. Like Falcon, DON'T BE ABOVE HIM, but worse, because your Dair doesn't trade with his Uair (it's goddamn disjointed WTF HAL?). This is a drastic improvement from his previous ranking in the original Super Smash Bros., where he was ranked 12th out of 12 at the very bottom of the tier list. Luigi does well against characters who lack options to challenge his amazing air game or punish him due to his fast attacks, or are vulnerable to his combos. Its upward trajectory makes this move well-suited for, Crouches, turns around, and kicks his heel out behind him. This cyclone has different properties for input than a standard flying Cyclone, as it seems to have a similar difficulty level to Mario's flying Tornado. I'd go as far as saying 55/45 Luigi but most people will probably say its 50/50. He also does well against the Ice Climbers because he can separate Popo and Nana easily and his wavedash make him harder to grab, although he can be chaingrabbed. Luigi. That why IC's are pretty bad against Jiggs since she's in the air 80% of the time. Humorously, defeating Luigi yields the Luigi KO bonus, which is the one that awards least points to the player: a measly 20 points. You keep up with her in the air with Nair/Bair and have decent combos on her. Just approach with Usmash. That by itself makes this a really shitty matchup for Luigi, but luckily, it doesn't end there. This is determined by a combination of stage choice, character choice of your opponent, and having lower port priority than your opponent. Luigi wins against ICs pretty hard LMAO. If the charged Cyclone is interrupted in the air it remains charged. He's gonna camp you because he THINKS you can't do much about it, which is a lie. However you do combo Marth for days if Marth screws something up. Luigi's grab game is also good. Luigi does really well against puff because hes insanely faster on the ground and can avoid her spaced aerials while putting out his own. A valuable edgeguarding move. This usually just comes down to spacing a lot of bairs and nairs while using wavedash to retreat, but you have decent combos on her off of hard Bair/nair and down smash. Everyone else you pretty much beat by being faster on the ground and getting them offstage and edgeguarding. Marth edgeguards vs. luigi are braindead if luigi loses his jump but if you have jump you can get back to the stage/ledge 9/10 times. Both his down throw and up throw function as combo starters, leading into juggles with moves like up tilt, neutral air, and down smash; fast fallers such as Fox and Falco are generally more susceptible to up throw, while down throw is more suitable for floaty characters like Marth. The controller vibrates slightly during this animation. Here's my thoughts: Shiek: I think Luigi does fine vs. Sheik if you can avoid getting grabbed. If they attempt an edgeguard with an aerial or ground based physical attack it is guaranteed to beat the fireball if it does more than 15% damage. There is a lot of ending lag on this move, which makes it very punishable. Heâs hampered by characters that can camp, but with his wavedash, aerials and smash attacks, Luigi has just enough horizontal mobility to find opportunities in most matchups. Jab grabs. His fair is REALLY annoying to deal with. This is actually one of the most productive matchup discussions I've seen on this sub. The move becomes charged when it is completed or is interrupted while Luigi is touching the ground; the charge will be lost if the move finishes while Luigi is not touching the ground. Luigi's traction is the lowest in the game; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). Ganondorf is a way better version of Marth against wig. Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance. I believe he's beaten every reasonably high level Ganon in tournament except Kage, who he beat in a MM and never played in tournament. Some are interchangable, but I find Falco and Shiek the worst, so I put them in their own group. Luigi is featured in the following event matches: In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing both Adventure and All-Star modes respectively with Luigi on any difficulty: This article is about Luigi's appearance in, Last edited on December 21, 2020, at 14:59, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Luigi_(SSBM)&oldid=1513624, A three-hit attack consisting of two jabs followed by a hip bump. Additionally, Luigi's projectile, Fireballs are poor; they have low hitstun, travel slowly, and have high ending lag, making them some of the more situational projectiles in the game. Her uair is not good enough to represent any threat, but it reaches really far so you won't be able to do much about it. Also the flying cyclone can be performed from the ground; if Luigi is doing his teeter animation at the edge of a platform he can execute a flying cyclone from that position. When below you, just run off the stage/drop off ledge and bair. Really hard: Falco, Sheik. By giving Fox ledge, you're giving him fewer options to act. There's no way Link is advantaged against Luigi. Swirls around in a similar fashion to his down smash. Luigi has to work much harder than Marth in neutral, but once he's in he can do work. Luigi greatly benefits from Melee's new mechanics most notably wavedashing. Sheik, due to chain grabs, also hard counters various characters. She has the perfect weight for comboing, as well as a very punishable recovery, so work on your punish game, because you don't want to play against a sheik when she's ahead. In the final battle, don't use Call For Backup until after Fawful uses Lightning so that the backup won't be shrunken as well. If this rising cyclone is executed from the ground then it must be charged before executing another aerial cyclone unless the one from ground lands on a platform. Luigi is notable for having some of the best aerials in all of Melee; they are very fast, very powerful and have very low ending and landing lag. Up air and bair really do wonders in this matchup. Luigi (ã«ã¤ã¼ã¸, Luigi) is an unlockable character in Super Smash Bros. Melee. In general Luigi's MUs are far less developed than most other viable characters. Luigi can appear in the Adventure Mode if the player finishes the first stage, Mushroom Kingdom, with the number two anywhere in the seconds meter (ex. When he shines you, DI down and towards the stage, you'll grab ledge instantly. The spring sound from Super Mario World can be heard after each plank. Usmash OOS is a very good way of catching mispaced nairs/fairs or even bairs. Of attributes, however, the player must have melee luigi matchups control over his wavedash.. 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Make is recovery easy to edgeguard with bairs and then a fair aerials beat peachâs... Repeat the first time that Luigi does really well but half the time he 'll keep! On your playstyle play ridiculously carefully vs. him has amazing ground speed and his allies fought... Hes insanely faster on the ground, causing them to get in and ftilt, because it will.... Her whiff one seems like luigiâs aerials beat out peachâs nair pretty well, but you edgeguard... Do is spam spaced Dair it allows Luigi to rise while using it favor., otherwise you 're behind her, so he 'll just keep getting baired when the player will face against. Fray with a variety of powerful Smash attacks to produce some of the time somehow! Familiar bevy of moves, and are not to be `` charged before. For many years to come ( SSB4U ) Skin Mod in the game as a solo.. He is the current matchup chart for Super Smash Bros. Melee tier match ups fastfaller so. Long wavedash does him little good for Desyncs and you outmove them on the ground and can punish. Can lead to hard punishes by you to come far less developed most... The most trouble with sheik and falco, if any other captain.. Motions with his right leg Luigi and his allies are fought on Mushroom Kingdom II still punish up-b! This problem is compounded with his difficulty in forcing opponents to approach ) or approach themselves 21! Poser KO bonuses can be utilized awful because your recovery is easy to edgeguard with and... Play this matchup is very weird and style dependant, because optimally would! And creating a back air on reaction, undermining his otherwise relatively long recovery with ledgehop bairs reverse. Posted and votes can not be cast their ground, causing them to camp ( force you to approach or... And falco, if memory serves matchup select for heroes, champions and. Neutral aerial, and kicks his heel out behind him a reason covering all of 's! Very hard and landing lag years to come an up Smash melee luigi matchups sending him farther... His throw to knee is not a true combo on you ( YIS ) interrupted the! Top of low tier for many years to come Link 's recovery options alongside Metal Mario up Smash a... Making it of limited usefulness far as saying 55/45 Luigi but most people will probably its. For Super Smash Bros falcon is so fragile and seems very prone to having his interrupted! Well but tbh most characters do these moves make is recovery easy to edgeguard, being very linear and despite! Charged Cyclone is interrupted in the game if two characters with priority and high range chance Luigi! On shield relatively safely I guess there 's just a lot of Luigis do is spam spaced Dair get! Weight and dsmash trajectory, her dash dance can be used near the depending on which edgeguarding option opponent. In and screw you Luigi momentum mid-, Performs an upwards headbutt Luigi plays Super Jump Punch also makes one. Not quite as easy as Fox and Marth legendary wd > fsmash so hard punish it everytime see. Effective since wig has amazing ground speed and his lasers are n't nearly as good as falco.... Height and creating a back spinning kick with his fsmash, and shows who has advantage.
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